Its finally here! I apologize for the delay on the tutorial I have been incredibly busy recently, but here it is.
The tutorial takes your through the process of capturing and creating a HDRi (High Dynamic Range Image) for use with a 3D modelling package such as Maya, Cinema 4D, 3Ds Max...etc. These images are used to add realistic indirect light to your scene and can also be used for reflections on your geometry. Being able to capture/create these images will help massively with scene matching your models as you are essentially capturing the light of the actual place then wrapping it around your scene.
If you have any questions please leave a comment or feel free to send me an email. Don't forget to subscribe to the channel and the site. Thanks for watching.
About Me

- Sam Taylor
- Welcome to my site, my name is Sam Taylor. I am a visual effects artist based in the UK. The main software packages I use are 3ds Max, Maya, Houdini, Eyeon Fusion and After Effects. The purpose of this website is to help you guys out as much as I can with tutorials, to showcase some of my own work and to post up day-to-day 'cool stuff'. If you have any queries, requests or general comments, please feel free to email me at samtaylorsfx@gmail.com or just leave a comment on my posts.
Thursday, 28 July 2011
Wednesday, 27 July 2011
Project: Travis
Hi all, I have just began work on a new project and have been drawing up some concepts for it. My original idea was to create a stylised character. With this in mind I started to think up possible personalities for my character and ended up choosing a young skater/rocker. Below are the sketches I came out with. (Click the images to view it at a larger size.)
Here is the initial concept of the full body. Let me know what you think.
This is my initial rough ideas for my characters head shape, possible hair styles, and then the final sketch of his head.
Here is the initial concept of the full body. Let me know what you think.
This is my initial rough ideas for my characters head shape, possible hair styles, and then the final sketch of his head.
Sunday, 6 February 2011
Chipper Animation
Here is the animation I created of Chipper along with the new STFX Studios Projects intro video. The shots in the animation were chosen purposefully to show different aspects of the model/rig/animation. Apologies for the compression of the video, its just something that comes with uploading to YouTube, I may switch to Vimeo at some point.
I would also like to add that I got most of my textures for Chipper from http://www.cgtextures.com/ which is a great resource for obtaining all sorts of textures to use on your 3D models. Give it a look.
I hope you like it, let me know what you think or if you have any questions. Don't forget to subscribe to the site and the YouTube channel.
Wednesday, 2 February 2011
Say Hello To Chipper!
Here is Chipper! This is a project I have been working on for some time now. My initial inspiration was Disney Pixar's Wall·E. The story behind him is that he is a gardening/environmental robot, so has been left outside and gotten rusty and dented. I used the fact that he looked a bit like Wall·E to create a similar style image which I have posted below. I created the model in Maya, unwrapped it in 3D-Coat and textured it in Photoshop. I wrote a complete MEL script to drive the tank tracks in relation to movement of the robot. The model is fully rigged and has several controls for various features such as his eyes and hands.
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